﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Game
{
    namespace Character
    {
        namespace States
        {
            public abstract class State : TypeClass
            {
                public bool Enable = false;

                public abstract void Update(GameObjectCharacter Controller, Events.ProcessSceneUpdate evnt);
            }
        }
    }
}
